The Hill

New ideas. After struggling to get the outer envelope of the pavilion right I came up with a new idea. Instead of letting the building be a “blob”, which you enter from the side, I decided to do it as terrain all the way. Now the entire pavilion is a sloped hilly landscape, on top of which the queue area is located and from which you descend into the interior forest. I think this is a better solution which integrates the pavilion into its surroundings in a much more interesting way, with the entire building rising up from the ground. This also means that I need to work out a couple of new scripts, especially one creating the folds which connect the upper landscape with the interior.

Some sketches:

1 comment:

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