Surface Push

This is a small script I used to create the bumps in the surfaces which were the first step in shaping the passages between the different layers. Here’s what it does:

pseudo code:

input surface
input start points and direction vector
input threshold level
for each grip on surface:
- check mean distance to start points
- scale vector according to distance in relation to threshold
- add vector to grip
update surface

// download script: surface-push.rvb

No comments: