Bitmap Terrain

A quick way to create terrain is to use a heighfield map. With the new bitmap component it’s now very easy to do in grasshopper. Divide the starting surface into points which are fed into the bitmap component. Move these points along the z-axis according to a suitable channel value (brightness, or another colour depending on your image) and then rebuild the surface again. Done

// download definition file: bitmap-heightfield.ghx

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